XR Lab 2024

Signals XR Lab 2024

Signals XR Lab

Develop your work. Gain mentorship. Bring your work to the public.

The 2024 XR Lab supported eight Indigenous or equity-deserving producers from across Canada and Turtle Island working in XR, video games, immersive installations, and AI.

XR Lab 2024

The 2024 inaugural Signals XR Lab created a unique platform for those dedicated to XR, virtual production, and immersive storytelling, providing them with the necessary structure, tools and support they’d need to innovate, network, and showcase world-class projects from September 27th – October 6th at the 2024 Signals Creative Tech Expo.

We received applications from across Turtle Island, of which six projects from eight talented producers and storytellers were chosen for the 2024 XR Lab.

Over five months this talented crew worked with the Signals Curatorial team and a generous group of mentors to refine and build their projects to premiere at the Signals Creative Tech Expo from September 27 through October 6, 2024.

The Producers


Danilo Correia

Aexia

Aexia, a VR role-playing platform to create, share and play showcased using a piece by Stephanie Wong – Calling Home, a narrative role play experience built using Aexia.


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Raven John

Digital Feast

Digital Feast, a mixed reality exploration of cultural practice and ceremony.


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Tracey Kim Bonneau

Huckleberry

Huckleberry, an interactive projected video offering a prayer song to honour and protect the land.


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Trevor Twells

Point of Reflection

Point of Reflection, an interactive video installation exploring themes of delayed trauma and introspection.


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Will Selviz and Manuel Sainsily

Protopica

Protopica, an immersive journey exploring the meaning of “home”.


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Curatorial Team and Mentors

Participants in the Lab benefited in countless ways including:

  • Receiving mentorship from industry leaders including Loretta Todd, Loc Dao and Debi Wong from the Signals curatorial team; Eric Cheng from Meta, John Canning from AMD, special guests from Microsoft and the Canada Media Fund, and the network of Signals Alumni.
  • Gaining access to the Signals XR Hardware Library (headsets, motion capture equipment, gaming computers).
  • Preparing a project for exhibition at Signals 2024 with compassionate and professional guidance and support.

Loretta Todd

Debi Wong

Loc Dao


Casey Koyczan
Dene Interdisciplinary Artist


Charla Pereira
Microsoft

Eric Cheng
Meta Reality Labs


John D Canning
AMD

How It Worked: 4 Phases

PHASE ONE
PHASE TWO
PHASE THREE
PHASE FOUR
PHASE ONE

Creative Direction and Paper Planning

May 2024

To get started, producers define their projects for exhibition and received creative direction mentorship & paper planning with the Signals Curatorial Team.

PHASE TWO

Get Prototyping

June – July 2024

During this project phase, producers prototyped their XR content and experiences with the support of Signals alumni.

PHASE THREE

User Testing

August – September 2024

Once their work was underway, producers started testing it with users, and refining their project in preparation for exhibition at Signals. They also participated in Business-to-Business opportunities and pitch sessions.

PHASE FOUR

Exhibition

September 27 – October 6 2024 

Finally, their projects were showcased for exhibition at the 2024 Signals Creative Tech Expo.

Final 2024 Lab Projects