Sanctuary: A Tale of Two Forests

Take an ecological adventure through two distinct and threatened BC rainforests

A 360° dome projection experience which immerses audiences in a pair of spectacular wild places—one on either side of British Columbia.

Travel first with host T’uy’t’tanat-Cease Wyss to Stalkaya (The Dakota Bear Sanctuary) in her people’s unceded Sḵwx̱wú7mesh territory on the Sunshine Coast; then to the unique Inland Temperate Rainforest in the province’s Kootenay region. There, ethnobotanist and cedar artist Wyss meets Craig Pettitt, veteran conservationist from Valhalla Wilderness Society, to explore an ancient forest which was long home to mountain caribou, now on the verge of extinction from clearcut logging. 

In this 360 film, world-premiering at VIFF, Pettitt shares a plan to protect these forests—with trees as old as 2,000 years—and the caribou that depend on them. Meanwhile, on the BC Coast, Wyss wanders through Stalkaya’s ancient yellow cedars, home to dozens of families of black bears. 

With its breathtaking, immersive landscape, “SANCTUARY: A Tale of Two Ancient Forests” provides an ecological adventure, a feast for the senses, and an implicit call to action.

To learn more about the Inland Temperate Rainforest and help protect it, go now to 

While at SIGNALS, you will have the opportunity to book one of two 10 minute dome experiences – either the Dakota Bear Sanctuary, or the Inland Forest.


Limited viewing slots available during SIGNALS, Oct 1 and 2. Book your free ticket online!
Note: each forest is presented as its own screening; attendees will be able to select one or the other to view.

Key Artists: Damien Gillis, Cease Wyss, Olivier Leroux
Project Runtime: 10 min x 2
Project Type: Dome Experience


Olivier Leroux is an entrepreneur, filmmaker, cinematographer and father. Born in Quebec, he lived in many parts of the world before settling in Vancouver 10 years ago. In 2016, he started Impact VR, with a 360 camera he 3d printed and attached together with rubber bands. He then started teaching classes and workshops at UBC, Emily Carr and with IM4. He went on to produce several commercial projects, in 360 video and film, that led him to VIFF, Cannes, Sundance and many other film festivals. In 2020, he started experimenting with the idea of projecting his immersive work inside of a dome, a dream that became a reality with the release of Sanctuary.




Damien Gillis is a BC-based documentary filmmaker, media producer, and journalist. He co-directed and produced the feature doc Fractured Land, which broadcast in multiple languages and won Best BC Film and the VIFF Impact Canadian Audience Award at the 2015 Vancouver International Film Festival. He has directed and produced numerous short films which have screened at festivals around the world. He has recently expanded his focus into VR, producing the immersive dome projection film Sanctuary: The Dakota Bear Ancient Forest Experience, which premiered at the 2021 PuSh International Performing Arts Festival and played at UBC’s Museum of Anthropology. His writing has appeared in The New York Times, The Tyee, and The Narwhal. 



Dr T’uy’t’tanat- Cease Wyss is an interdisciplinary artist who works with digital media, writing, performance and land based remediations as her multi-disciplinary arts practice. She is a community engaged and public artist and ethnobotanist.

Her works range over 30+ years and have always focussed on sustainability, permaculture techniques, Coast Salish Cultural elements and have included themes of ethnobotany, indigenous language revival, Salish weaving and digital media technology.

In 2022 Cease was awarded an honorary PhD from ECUAD and was also awarded the MST [Musqueam/Skwxwu7mesh/Tseil watuth] AiR fieldhouse in Stanley Park for the next 3 years.




More Projects

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Experience a large scale projection mapping of Walk in a Circle by Dene artist Casey Koyczan. This body of work was created by re-imagining materials from the North as an embodiment of human characteristics and walk cycles within a 3D environment to bring out their spirit.

Come experience a made for Signals gamified brain wave experience! SinkInSync presents the design and prototype of a cross-person EEG neurofeedback experience. This generative gamified platform uses one user’s brainwave data to procedurally render 3D scenes and passively displays visual cues that are synchronized with the real-time brainwave frequency to another user. With the platform, we aim to enhance cognitive and emotional social connectedness during remote interactions via external cues for brainwave synchronization between pairs of individuals and through pair-based gamification.

Meneath, a unique installation experience created for SIGNALS, based on Métis creator Terril Calder’s installation Meneath: The Mirrors of Ethics, winner of the New Voices Award at New York’s Tribeca Festival. Meneath charts the challenging journey of a precocious Métis Baby Girl as she contemplates her path to Hell. Using interfering screens in an object reminiscent of a puppet theatre, this stop-motion installation unearths hidden Indigenous values and illuminates the bias of our colonial systems.

Experience the first hands on exclusive sneak peek installation where you can play the upcoming Homeworld 3 by BlackBird Interactive and published by Gearbox months before its release in 2024. Homeworld 3’s campaign is set in a galaxy that has enjoyed an age of abundance thanks to the Hyperspace Gate Network, with the cycles of peace and war having come and gone. The gates themselves are now catastrophically failing and Karan, who has passed into myth and religious idolatry, is the key to the mystery threatening the entire galaxy’s future.

This digital work represents the next generation of elders in spirit form within the woods as they safely assist those who have passed into the afterlife.

This VR / 3D animated short film presents multiple overlapping timelines of Denendeh; the giant animals that roamed the North of the past, the present landscape, and the future infused with technology and habitable orbiting stations for our population as the world rebuilds itself.

The Interactive Polyphonic Garden is an interactive, ambisonic piece that intimately explores our relationship with the living, breathing and animate world. Using tools of biosonification and a curated garden of Indigenous plants, Ruby Singh and Cease Wyss raise songs and melodies from flora and fungi, transforming bioelectricity into midi data to inform pitch and rhythm.

The interactive installation premiere of Fae Farm, where you create your own cozy home in the enchanted world of Azoria. Craft, cultivate, and decorate to grow your shared homestead—and use spells to explore the enchanted island of Azoria! You’ll forge new bonds with residents, discover fae magic, and trek across mysterious realms. And as the seasons change, you’ll use all you've learned and discovered together to restore the world around you.

reCollection uses interactive AI to assemble and display synthetic collective memories based on language input. The AI system learns from Alzheimer patients’ visual and descriptive memories and then imagines new memories by interpreting real-time narratives from participants in the installation. It offers an artistic approach and future prototype for cultural heritage reproduction and re-imagination and explores the tensions in the co-relations between visual representations, language, and narratives.

A narrative-based game featuring characters voiced by local asian-canadian actors. 1000xRESIST is an exploratory experience of walking through locations that traverse diverse and multiple timelines.

Echoes of Chinatown: A Walk with Goong Goong is a two-part 180-degree video projection and AR installation exploring the history of Vancouver's Chinatown through the use of memory. The video projection is an animated 4-minute film, A Walk with Goong Goong, about a WWII veteran revisiting Chinatown with his granddaughter and reliving bittersweet memories. As a counterpart, the AR installation, A Parade to Remember, features an AR interactive projection of the V-DAY parade celebrating the end of WWII against a physical backdrop of the Wing Sang building. Through both pieces, we hope to acknowledge the resilience and efforts that our Chinese-Canadian ancestors have paved the way for Chinese-Canadians today.

Indigenous storytellers from across Turtle Island attended the first ever in the world Indigenous video production training program. Using Unreal Engine, the program that is transforming the media industry (see Mandolorian, Star Trek: Strange New Words), they created short films that tell stories never seen before. Celebrate these artists as they apply tech innovation to stories that tell our many histories, lived lives and metaphysical experiences.

AR Projects Commissioned from artists from xʷməθkʷəy̓əm (Musqueam), Skwxwú7mesh (Squamish), & Səl̓ílwətaʔ (Tsleil-Waututh) First Nations.

Do you have any projects in development that you might want to showcase October 1 - 7 at the Signals Beta Lounge? It’s a chance to test something not public ready in a controlled environment with audience. We’re also using it as a meeting spot of convergence for creative technologists and a way for you to invite people that you may want to meet with or have a coffee with.

Get your Tickets

A unique interactive exhibition, Signals celebrates the creative power, playfulness, and storytelling potential of new technologies.

Two Days

$ 60
  • Full Two Days Access
  • Full Access Workshops
  • Full Access Lectures